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View Poll Results: Does this suggestion improve Random Arenas?
This idea is good and will improve Random Arenas. 69 50.74%
The idea is good, but the point values need adjustment (Please elaborate). 28 20.59%
Random Arenas does need to be improved somehow, but this is not how to do it (Please elaborate). 10 7.35%
Random Arenas is fine how it is now and does not need any improvement. 16 11.76%
All titles can go suck one. 13 9.56%
Voters: 136. This poll is closed

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Old Apr 04, 2010, 11:54 PM // 23:54   #21
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Quote:
Originally Posted by I Am Not Ok View Post
/notsigned

some of my friends worked rly hard to get high glad title(g8-g10) and i consider them rly good players, and if u let it be just like HA u will bring lots more sycers and g-rank will lose it prestige fast

im g6 and i play RA few hours a days while waiting for GvG, and i think this title isnt ment to be maxed, like HA and flashing fancy emote, but to be prestige like champ title(which nowadays is losing it value cos of massive c-range sycing )
Your friends you refer to farmed their R7/8 back in the day when Glad was one of the easyest PvP titles to farm.

4 Experienced players with a balanced team could farm tons of gld each night vs the lesser skilled PvE or new PvP players trying to TA.

Starting at 0 and getting to R7-8 in todays system would take you years..........its not the same today as it was when they made R8.

Bring back TA or fix the system is all I ask. I could reach R8 too if TA was still here......
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Old Apr 05, 2010, 12:04 AM // 00:04   #22
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/signed. give us a updated RA
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Old Apr 05, 2010, 12:07 AM // 00:07   #23
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Quote:
Originally Posted by Eragon Selene View Post
Your friends you refer to farmed their R7/8 back in the day when Glad was one of the easyest PvP titles to farm.

4 Experienced players with a balanced team could farm tons of gld each night vs the lesser skilled PvE or new PvP players trying to TA.

Starting at 0 and getting to R7-8 in todays system would take you years..........its not the same today as it was when they made R8.

Bring back TA or fix the system is all I ask. I could reach R8 too if TA was still here......
not true

i play this game for 3 years with 1 year brake, after 1 year brake I got from g0 to g6 in 6 months only in RA,not TA, and i never got 1 point from sync, so its not that hard ...this new option would give ppl
who are bad at pvp to get easy title to show off...

Last edited by I Am Not Ok; Apr 05, 2010 at 12:09 AM // 00:09..
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Old Apr 05, 2010, 01:43 AM // 01:43   #24
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I absolutely agree that there should be a one glad point per win update added. However, to prevent the title from becoming too easy to progress in, increase the points required to reach the next level and do some fancy multiplying to keep people at/close to the level they have attained now.

The bonus points you have listed here as examples seem pretty insane in my opinion. Leave them as they stand now, with 19 bonus points max at 25 wins, and then get booted back to the RA outpost.
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Old Apr 05, 2010, 02:10 AM // 02:10   #25
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I've always liked the idea of awarding a point per win for RA (wouldn't be a bad idea for codex either). It's more incentive to come back even if you get steamrolled every few matches because each win provides faction plus title progress. It's an excellent way to bring new players to the pvp environment.

For those worried about prestige being lost on the title. I don't think anyone here (other then upier) wants to make the title something they can now max in a short while. They just don't want to deal with people who leave cause their isn't a hero, or deal with the frustrations of getting nothing for 4 straight wins.

Besides, you know you'd see some hilarious and creative builds if people knew they only needed to win once to progress the title.
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Old Apr 05, 2010, 02:12 AM // 02:12   #26
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Quote:
Originally Posted by I Am Not Ok View Post
not true

i play this game for 3 years with 1 year brake, after 1 year brake I got from g0 to g6 in 6 months only in RA,not TA, and i never got 1 point from sync, so its not that hard ...this new option would give ppl
who are bad at pvp to get easy title to show off...
I would say your biased because your a monk, monks have it pretty easy in RA with dishonorable forcing people to stay, most matches will be won by the team with healing.

Quote:
Originally Posted by Dre View Post
I like the idea, my only concern is that we're going to get RR-day again (even though the bonus points make it worthwhile to go for multiple wins)
I believe RR was only a problem in HB because it didn't have the dishonorable system in place, allowing people to quit and rejoin faster than playing the match.
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Old Apr 05, 2010, 02:38 AM // 02:38   #27
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Quote:
Originally Posted by Ninja Ninja View Post
I would say your biased because your a monk, monks have it pretty easy in RA with dishonorable forcing people to stay, most matches will be won by the team with healing.


I believe RR was only a problem in HB because it didn't have the dishonorable system in place, allowing people to quit and rejoin faster than playing the match.
there was RR to a lesser extent in TA as well....

playing as a kurz one time in AB I said "happy RR day" and 6 people resigned it was funny...
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Old Apr 05, 2010, 02:43 AM // 02:43   #28
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Winning 25 straight isn't a problem for me. It's just a matter of luck in finding a monk, and two competent & solid dps'ers (mesmers, necros, Rts, and *sighs* yes even melee... despite all the current onslaught of melee hate occurring in RA -.-). I don't agree with the scale, but I do believe in rewarding effort per ten battles. Earning a glad point for entering 10 times is a nice way to keep players interested in continuing. And sure, botters will bot as they always do, but hey... if players don't report, they'll LOL afk til they hit the max tier anyhow. I've seen several botters reach rank 4 and 5 before they were ever dealt with, and every time I was assigned to a team with a bot, I'd point to him and ask everyone to report him. And what did the players do when I ping him like twenty million times in the span of a second, flooding team chat? "Who's botting?" or "How do you know?" or "lol" *continues hacking/slashing til they win or lose, thus feeding the botter faction and wins*. It's the players' fault for not /reporting the botter accepting that bull$h!t.

I think that a better approach for fixing RA would be to make the random team generator search for one healer, and cap it at that. No one wants to endure 2+ monk teams because we all know very well they won't /resign over half the time. Either that, or simply assign the /resign function to nullify all faction aquisition, and dishonor points alloted through abuse of the function by other players. Example: I enter a match and find nothing but bad players. I type /resign after the counter and forfeit all faction earned so that I cannot be acused of "leeching", which always seems to be the popular selection among /report-abusers. All dishonor points assigned to me in that by abusers becomes nullified. So win or lose, I can be able to continue playing without being impeded by other players and their abuse.

Also, I think that nerfing blind would help bring balance back for meleers. I see alot of players using my avatar as their primary elite in over half the battles. I've even come across two of them in one team, and they even LOL and brag to me about how they've been winning so much. It's pretty sad that even with condition removals like M.Touch or Antidote Signet, you still wind up getting raped by them in RA. *meh*
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Old Apr 05, 2010, 03:53 AM // 03:53   #29
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Quote:
Originally Posted by kingkong2006 View Post
PvP ranks aren't meant to be maxed (HA aside). What's more, you're making whatever points the higher-ranked players have obsolete by letting new players rush up to their ranks in a matter of weeks.

/unsigned, even if you adjust the points
Agreed. Also the point about removing the cap on consecutive wins is ridiculous. Its just a recipe for synced teams to move up entire glad ranks in a day. Seriously if this was implemented everyone will max the title out in two-four months making a complete fiasco of the format.

/unsigned
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Old Apr 05, 2010, 11:22 PM // 23:22   #30
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Quote:
Originally Posted by JonnieBoi05 View Post
Gladiator is honestly one of the easiest PvP titles earned imo. If you're a damn good Monk then you can make magic happen and pull in those 19 glads a run pretty easily.

So.... Your proposed idea gets a "nosankyuu" from me. Sorry.
...and if you're not a good monk you need to be lucky to be getting on a good team for points. Maybe we should just change RA to MA then?


OT
I like the idea, but you're scaling the numbers a bit too high towards 20 and 25 wins- that's almost r3 in one go. Change the numbers and I won't have a problem with it.

/signed
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Old Apr 05, 2010, 11:32 PM // 23:32   #31
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Seeing as the PvP titles will be pretty meaningless once GW2 comes out, I am all for this. This will also give players a chance to get the Gladiator Statue in their Hall of Monuments for transfer to a Legacy character in GW2. I really like this idea. I am having a hard enough time as it is finding reason to continue playing GW1. You bring good things to the table dude.

/signed.
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Old Apr 06, 2010, 12:24 AM // 00:24   #32
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Quote:
Originally Posted by The Drunkard View Post
I like the idea, but you're scaling the numbers a bit too high towards 20 and 25 wins- that's almost r3 in one go.
You realize that all of the current title breakpoints and points are being multiplied by ten in this suggestion, right? A full 25 win streak will get you just 38% of the progress you need to get from zero points to r1. You'll need more ten such streaks to get to r3 from scratch.

Updated the first post to try and make this a bit more clear.
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Old Apr 07, 2010, 09:21 AM // 09:21   #33
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/semi-signed

Just get rid of the bonus points, and make it x7 not x10.

I have gladiador 5. I got it by being a really good RA/TA monk. WHOOPDIEDOO! If I were a warrior with the same skill level I'd have gladiator 2. Tell me how this is fair? In TA it was fair, cause everyone had a monk. In RA, my title inflates my skill level a thousand fold just because I'm a monk.

And lastly, like rank above 3 is meaningless as far as skill goes, so is gladiator above level 1. I have met some utterly terrible gladiator 7 monks. They just got it by being monks. I'd rather RA was more fun than care about crappy titles at this point. Nobody even cares about gladiator anyways, not the way they care about rank. You try to get in a rank 3 group with gladiator 6 and they'll laugh. Less leavers = good. Less farming = all the better.
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Old Apr 07, 2010, 03:27 PM // 15:27   #34
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No one maxed galdiator till now. This itself says the Gladiator title needs an overhaul...
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Old Apr 07, 2010, 03:34 PM // 15:34   #35
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the point system shouldn't increase so drasticly

what Anet should focus on. is the retarded possibility for a player to get kicked out of RA after 24 wins.

because he joined a team of 2-3 players who already have a victory before the player joined.

leaving RA after 24 wins to notice you're missing out on the bonus points is really annoying.

i'm not doing RA ever again until they fix this.
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Old Apr 07, 2010, 05:50 PM // 17:50   #36
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I like this idea of rewarding the individual wins but 190 points at 25 wins is a little much. I mean almost being able to reach g2 in one run seems kind of silly. If it was scaled to double the output of points that would be cool.

How about,
*1 consecutive win=1 point
*4 consecutive wins=1 point
*7 consecutive wins=2 points
*10 consecutive wins=3 points
*13 consecutive wins=4 points
*16 consecutive wins=5 points
*19 consecutive wins=6 points
*22 consecutive wins=7 points
*25 consecutive wins=8 points

total=37 points

This seems more realistic to me than 190 points.
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Old Apr 07, 2010, 06:07 PM // 18:07   #37
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TA was good but only if everyone on your team was strong, and you didn't face shove spikes that knew how to play (they can usually be beaten but the good ones do luck out sometimes).
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Old Apr 07, 2010, 07:55 PM // 19:55   #38
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Default I agree with OP intent to use Incentive...

... in order to change player behavior in RA (the everpresent leeching/botting/leaving/griefing/etc.)

But from what I've read in this thread, the players that already have high ranks "feel" that this compromises the "value" of the title.

So, if re-working glad point system gain were to occur, then I'd simultaneously recommend a different type of rescaling: only change the TOP END SCALE to make it linear (say above R7 for example) so that the gain between levels is only about 7.5k points per level. Leave the non-linear growth rate for early titles ALONE. That way, players with either low OR high ranks gain SIMILAR benefit from the increased glad point opportunity. Hopefully, no one will feel that an existing rank category will reap an UNFAIR benefit toward MAXING the Title. Under this type of scaling, players would have a harder time going from r7 to r8 to r9 than they do today, but have an easier time going from r10 to r11 to r12 than they do today. Of course the inevitable could occur for someone that is currently r9 being reassigned to r7 (or something akin to that), but progression BACK up to r9 would be faster.

There is just NO single answer that satisfies ALL parties simultaneously.

Ultimately, I think the only viable suggestion is to just increase the balth reward for staying through the and of the match & incorporate an "aggressiveness" type of mechanic into the balth gain. Maybe that would finally discourage monks, E-denial, interrupters, & degenners from playing the game, Since that type of play is NOT considered "aggressive". Think about it, if monks had little incentive to gain balth (and by extension play for the added reward of increased balth) so that fewer monks actually played RA, then players would have less incentive to leave if they don't have a monk on thier team (cause there would be a lower probablity of gettin a monk on your team)... right?

or better yet, just BAN monk primaries from RA

LOL-JK on the very last part...
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Old Apr 07, 2010, 07:58 PM // 19:58   #39
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Quote:
Originally Posted by Terrible Surgeon View Post
being able to reach g2 in one run
You have misread my post. r2 is going to be at 2000 points after my proposed change.
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Old Apr 07, 2010, 09:46 PM // 21:46   #40
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IMHO the only thing that needs changed is the reward system, not the title scale. I still think a reward scale that looks like this would be the answer.


*1 consecutive win=1 point
*4 consecutive wins=1 points
*7 consecutive wins=2 points
*10 consecutive wins=3 points
*13 consecutive wins=4 points
*16 consecutive wins=5 points
*19 consecutive wins=6 points
*22 consecutive wins=7 points
*25 consecutive wins=8 points

If this reward system was implemented everyone would benefit. Maybe not this exact one I'm posting but something similar. The only issue i see is maybe 1 point for 1 win. This would reduce the "value" of the title if the title scale remained the same.

So something closer to this might be better and not necessarily require a title scale change.

*3 consecutive wins=2 points
*7 consecutive wins=2 points
*10 consecutive wins=3 points
*13 consecutive wins=4 points
*16 consecutive wins=5 points
*19 consecutive wins=6 points
*22 consecutive wins=7 points
*25 consecutive wins=8 points
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